Army of Earth

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Author Topic: Version 1.2 details  (Read 1474 times)
CodeMonkey
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« on: January 28, 2010, 08:33:28 PM »


Version 1.2 has been released. This is the 14th update since the start of Open Beta testing on April 3 2008.
Please keep your eyes open for any issues related to this update.

Here's what version 1.2 includes:

- Language translations added: Roumanian, Português, Español
- Players are now encouraged to destroy Bot teams before human teams; no points nor credits can be earned by doing otherwise.
- Teaming algorithm updated: teams are now balanced numerically; base size * player rating calculation is used when team sizes are equal
- Artillery shells now cost credits; the cost per shell is controlled by a server setting. Can be disabled.
- Laser can now shoot down Artillery shells, but multiple shots are required, as determined by a server setting. Can be disabled.
- Leaderboard now uses a rolling weekly mechanism. Your rating comes from the points you earned over the last 4 weeks. There are no more monthly resets.
- If you leave a game early you will now lose any positive points you earned; negative points are retained
- There is now a timeout for rejoining a game that you previously departed. Admins are exempt.
- Piechart is no longer sorted by team strength
- Team position announcements have been removed
- Piechart now shows building count
- Player dot on radar fades in/out with spawn/death
- If a player's name appears in chat text, a notifier sound now plays for that player. Use this to get another player's attention.
- Corrections to tab ordering of dialog buttons
- Team credits distribution now happens every 10s instead of 15s
- Artillery collision accuracy improvement: use 2 BB's for buildings. This requires using a smaller step distance, and padding BB's
- Projectile C/S integrity improvement: use same code & values on C as on S
- Bugfix: if you have an invalid account, and you correct it after the error dialog, the settings are not remembered correctly.
- Idle player boot timeout reduced
- Minor text spacing fixups to accommodate translations
- Text updates: TEXT_CANTJOINSERVER, TEXT_QUITSERVERREMINDER
- Text additions: TEXT_CREDITSEACH, TEXT_DESTROYBOTTEAMSFIRST
- Minor improvement to profanity measures
- New players now only receive reduced credits if there are other players on their team
- Music connectivity handling improved
- Team defeat by concede is now instantaneous (there is no interval where a team is conceded but not defeated)
- Team list is now a fixed vector
- Security improvement: CODE_JAN272010_1
- Code optimizations


We welcome your feedback in the forums.
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Stealth
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« Reply #1 on: January 28, 2010, 08:39:10 PM »

Thank you.
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Stealth
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« Reply #2 on: January 29, 2010, 07:09:24 AM »

- Players are now encouraged to destroy Bot teams before human teams; no points nor credits can be earned by doing otherwise.
 Very good: more I propose such players to be booted for 30 minutes and to receive -10 points instantly after the first 2 buildings destroyed on a human team.

Dini, can you explain why?
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joaoestrela
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« Reply #3 on: January 29, 2010, 09:34:07 AM »

+ grana
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george
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« Reply #4 on: January 29, 2010, 10:23:10 AM »

Is there some way to distinguish a player input quit from a forced quit or a connection dropped quit? I think a timeout imposed on connection drops would be a hassle.
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Stealth
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« Reply #5 on: January 29, 2010, 12:42:48 PM »

What your asking for, Dini, is just a bit complicated...i understand what you mean now, but thats really just a part of the game.  It is not against the rules.
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CodeMonkey
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« Reply #6 on: January 29, 2010, 09:37:11 PM »


- "Bots First" was an unwritten rule that came from the player community. The problem comes when certain players don't follow it. Therefore, I have formalized it. I may add a boot to it for those who break it.

- Concede needs to be very restricted, or it will be grossly overused.

- Connection drops: these should be rare. If they are not, then there is probably a code fault that I need to address. George, are you losing your connection more in AE than in other games?
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Stealth
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« Reply #7 on: January 30, 2010, 12:25:38 AM »

Sorry, i didn't realize that WAS a rule...GMs should be able to enforce that, if you put 1 GM per server or at least have a GM online at all times.(at the moment they are not)
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CYCLOPS
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« Reply #8 on: January 30, 2010, 02:10:48 AM »

 Grin Love everything so far, code . Need the bomds ooh  Tongue. really like the money for the shells newbies now will have to learn some skill  GrinGrin thx
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Stealth
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« Reply #9 on: January 30, 2010, 12:13:38 PM »

Haha, i agree, no more spamming.
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Apocalypse
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« Reply #10 on: January 31, 2010, 11:57:00 PM »

'There is now a timeout for rejoining a game that you previously departed. Admins are exempt.' This is good for the cowards that run,but for the people who are hunting for someone to play with,, it sux!! Tongue
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Stealth
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« Reply #11 on: February 01, 2010, 12:31:00 AM »

Agreed...
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CodeMonkey
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« Reply #12 on: February 01, 2010, 12:45:08 AM »


 Huh   You can see from the lobby how many people are in each server...
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Stealth
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« Reply #13 on: February 01, 2010, 06:52:00 AM »

True, but you cant see who.  Ill join and leave games trying to find people i know to play with, it would be nice to have a list pop up when you click on a server or have a list to the right of server lists.  Something of this nature at least.
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joaoestrela
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« Reply #14 on: March 26, 2010, 07:31:45 PM »

quando, será lançada a nova versão do ''game'' Huh??
« Last Edit: March 27, 2010, 02:15:22 PM by joaoestrela » Logged
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